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===CNC=== | ===CNC=== | ||
- | Computer Numerical Control is a manufacturing method that automates the control, movement and precision of machine tools through the use of preprogramed | + | Computer Numerical Control is a manufacturing method that automates the control, movement and precision of machine tools through the use of preprogrammed |
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===CAD=== | ===CAD=== | ||
- | CAD software, Computer Aided Design. This is the entry point to getting your machine to make something. First design the item in this software, | + | CAD software, Computer Aided Design. This is the entry point to getting your machine to make something. First, design the item in this software, |
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===G Code=== | ===G Code=== | ||
- | The is the language the CNC speaks, this is just a fancy word for the coordinates and commands that the Cam software spits out. This code is generated automatically by the CAD software. You do not need to write any code yourself. | + | The is the language the CNC speaks, this is just a fancy word for the coordinates and commands that the CAM software spits out. This code is generated automatically by the CAD software. You do not need to write any code yourself. |
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===X, Y and Z=== | ===X, Y and Z=== | ||
- | These are the directions or reference for the movement of the machine. X Is side to side, Y is backward and forward, Z is up and down. One easy way to remember the directions is that there are 'Y rails' and a 'Z axis' on the machine physically. Therefore, the only thing left. Is X side to side. | + | These are the directions or reference for the movement of the machine. X is side to side, Y is backward and forward, Z is up and down. One easy way to remember the directions is that there are 'Y rails' and a 'Z axis' on the machine physically. Therefore, the only thing left is X: side to side. |
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===Tool Paths=== | ===Tool Paths=== | ||
- | Tool paths are the paths created by you and the CAD software. You'll define how a tool is used and where it is going to go along a tool path. This is the go between or messenger for the CAD to CAM. Your tool pathing choices are converted into coordinates for the Cam software to spit out to the machine. | + | Tool paths are the paths created by you and the CAD software. You'll define how a tool is used and where it is going to go along a tool path. This is the go between or messenger for the CAD to CAM. Your tool pathing choices are converted into coordinates for the CAM software to spit out to the machine. |
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Feed rate is the rate at which your end mill is being pushed through the material. This is generally in X & Y, so forward and backward, side to side. The Z or the plunge rate is something you also see and that is how fast it is being put into the material in a vertical fashion. | Feed rate is the rate at which your end mill is being pushed through the material. This is generally in X & Y, so forward and backward, side to side. The Z or the plunge rate is something you also see and that is how fast it is being put into the material in a vertical fashion. | ||
- | The speed is the spin rate generated by your router | + | The speed is the spin rate generated by your router. For the Shapeoko you'll adjust |
- | These two factors, in concert with your end mill cut and shape your stock to produce your item. Feeds and speeds can be used generally or quite specifically. | + | These two factors, in concert with your end mill, cut and shape your stock to produce your item. Feeds and speeds can be used generally or quite specifically. |
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End mills have a varying number of flutes or cutting and evacuation surfaces. These flutes travel in an upward or downward spiral on the shaft of the cutter. | End mills have a varying number of flutes or cutting and evacuation surfaces. These flutes travel in an upward or downward spiral on the shaft of the cutter. | ||
- | The flat end mill is one that finishes in a completely flat surface designed to give you a flat bottom cut in your stock. These are the workhorses of CNC 1/4 and 1/8 will get you started on your first projects. | + | **The Flat End Mill** |
- | The ball end mill finish in a ball whose nose radius is equal to 1/2 the diameter of the tool. This is a fancy way to say that the ball at the end is the same diameter as the end mill. The ball nose is used for a variety of milling and slotting operations. You'll see it frequently in 3D finishing and other finishing passes. It yields a smoother and less abrupt line between machine passes. | + | **The Ball End Mill** |
- | V Cutters/ | + | **V Cutters/ |
- | Fly cutters. These are used for face milling material, flattening the waste board of your machine, or flattening the top of your material. Face milling is different than end milling in that you are only cutting with the bottom of the tool and never the. Side of the tool. Fly cutters can have multiple cutting blades on the bottom surface of the tool, but unlike a traditional end mill, do not contain those flutes, those spiral grooves up the sides of the end mill. Fly cutters contain different numbers of cutting tips from one on up use of a fly cutter typically results in excellent surface finish. | + | **Fly Cutters**. These are used for face milling material, flattening the waste board of your machine, or flattening the top of your material. Face milling is different than end milling in that you are only cutting with the bottom of the tool and never the side of the tool. Fly cutters can have multiple cutting blades on the bottom surface of the tool, but unlike a traditional end mill, do not contain those flutes, those spiral grooves up the sides of the end mill. Fly cutters contain different numbers of cutting tips, from one on up. Use of a fly cutter typically results in excellent surface finish. |
- | Up, cut and down cut, coming | + | **Upcut |
There are lots of other specialty end mills that you may come across or choose to experiment with as you progress in CNC But the above will take you 95% of the way to making nearly anything. | There are lots of other specialty end mills that you may come across or choose to experiment with as you progress in CNC But the above will take you 95% of the way to making nearly anything. | ||
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2D and 2.5 are nearly the same thing. 2D refers to the machine running in the X, side to side, and the Y, front to back, directions only. This assumes you are cutting through or dragging along your material at the same depth the entire time. This is very similar to a vinyl cutter where you have the Y running by pulling the vinyl in and out of the machine and your X going across with a knife, and that knife is stable. It's not moving up and down. | 2D and 2.5 are nearly the same thing. 2D refers to the machine running in the X, side to side, and the Y, front to back, directions only. This assumes you are cutting through or dragging along your material at the same depth the entire time. This is very similar to a vinyl cutter where you have the Y running by pulling the vinyl in and out of the machine and your X going across with a knife, and that knife is stable. It's not moving up and down. | ||
- | 2.5D machining indicates that the features of the item are being created at different depths depending upon the feature. Vectors can be used as accent features, not just as cutouts, a pocket inside an item which was later cut out would be indicative of 2.5D machining. | + | 2.5D machining indicates that the features of the item are being created at different depths depending upon the feature. Vectors can be used as accent features, not just as cut-outs, a pocket inside an item which was later cut out would be indicative of 2.5D machining. |
- | 3D tool paths are created off 3D models | + | 3D tool paths are created off 3D models. Depending |
===== Instructions ===== | ===== Instructions ===== | ||
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===Creating a design in Carbide Create=== | ===Creating a design in Carbide Create=== | ||
- | At the time of writing the latest version of Carbide Create is V7 build 764. | + | At the time of writing the latest version of Carbide Create is V8 build 813. |
- | The is just a basic How-To to get you started. There are links at the bottom | + | The is just a basic How-To |
- | When you first open Carbide Create you will be presented with the design screen. This is where you create/ | + | When you first open Carbide Create you will be presented with the design screen. This is where you create/ |
- | Hovering | + | Hovering |
- | The first step is to your stock and machine settings. | + | \\ |
- | Click on the settings | + | === Stock and machine |
- | {{: | + | The first step is to enter your stock and machine settings. |
+ | |||
+ | Click on the 'Job Setup' icon. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
This brings up the 'Job Setup' box. | This brings up the 'Job Setup' box. | ||
- | {{: | + | {{: |
+ | |||
+ | \\ | ||
Enter the width and height of your material(stock). Once applied this will also update the grid on the design screen to match. | Enter the width and height of your material(stock). Once applied this will also update the grid on the design screen to match. | ||
- | Enter the stock thickness, if you are cutting all the way through it then it's very important to get this correct. The 'Zero Height' | + | Enter the stock thickness, if you are cutting all the way through it then it's very important to get this correct. |
- | The Toolpath Zero drop down allows you to select where in relation | + | The next two options refer to what is called the 'Zero Point' |
- | Under the ' | + | For this example we will be setting the Zero Height to ' |
+ | |||
+ | Under the ' | ||
+ | |||
+ | Retract Height is the height the cutting bit will lift up above the stock when moving from one position to another, the default of 5mm is normally fine. | ||
+ | |||
+ | The ' | ||
Once you have finished click ' | Once you have finished click ' | ||
- | Now you can use the 'Crete Vector' | + | \\ |
- | {{: | + | === Creating a basic design === |
- | For this example | + | Now we are going to use the ' |
- | Click on the create rectangle tool, click once on the grid to select the centre of the rectangle then move your cursor to set the size of the rectangle and click again to finish. You don't have to worry about getting the square the correct size or in the correct place when drawing it as these can be easily changed later. | + | {{: |
- | With the rectangle drawn and selected you will then see more options in the toolbar on the left. | + | \\ |
- | {{: | + | For this example we are going to draw a square 150mm X 150mm which will be the outer edge of our design. |
- | In the ' | + | Click on the rectangle tool, click once on the grid to select the centre of the rectangle then move your cursor to set the size of the rectangle |
- | The ' | + | With the rectangle selected you will then see more options displayed |
- | {{: | + | {{: |
+ | |||
+ | \\ | ||
+ | |||
+ | In the ' | ||
+ | |||
+ | The ' | ||
+ | |||
+ | The ' | ||
+ | |||
+ | Remember, hovering you cursor over any of the buttons brings up a quick description of what the button does. | ||
+ | |||
+ | I want the square to be positioned in the lower corner but spaced away from the edge slightly. Selecting the ' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
The Anchor point selection allows you to choose what point on the shape to use for the measurements. The Position shows the location of the selected point in relation to the bottom left corner. X is how far the shape is away left to right and Y is the distance bottom to top. By selecting the anchor point in the lower left and specifying 10mm in both the X and Y boxes the square is moved 10mm away from both the lower and left edge of my stock. | The Anchor point selection allows you to choose what point on the shape to use for the measurements. The Position shows the location of the selected point in relation to the bottom left corner. X is how far the shape is away left to right and Y is the distance bottom to top. By selecting the anchor point in the lower left and specifying 10mm in both the X and Y boxes the square is moved 10mm away from both the lower and left edge of my stock. | ||
- | {{:equipment: | + | {{equipment: |
- | For the sake of simplicity I will not be covering any of the other ' | + | \\ |
+ | For the sake of simplicity I will not be covering any of the other ' | ||
+ | |||
+ | \\ | ||
+ | |||
+ | === Edit Tabs === | ||
In the ' | In the ' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | \\ | ||
If you are cutting a part out from a larger piece of stock that it clamped in place it is important that your part doesn' | If you are cutting a part out from a larger piece of stock that it clamped in place it is important that your part doesn' | ||
- | The easiest way to ensure a part you want to fully cut out doesn' | + | The easiest way to ensure a part you want to fully cut out doesn' |
- | Selecting the 'Edit Tabs' option will click anywhere along a vector line to place a tab, you can also click the 'Clear all tabs' button to delete all the tabs. I will click roughly on the midpoint of each line of the square to add a tab, we will specify the physical sizes in a later step. | + | Selecting the 'Edit Tabs' option will allow you to click anywhere along a vector line to place a tab. You can also click the 'Clear all tabs' button to delete all the tabs. I will click roughly on the midpoint of each line of the square to add a tab, we will specify the physical sizes when copnfiguring the tool paths later. |
Tabs added to the square. | Tabs added to the square. | ||
- | {{:equipment: | + | {{equipment: |
+ | |||
+ | \\ | ||
+ | |||
+ | === Importing designs === | ||
+ | On the main design screen, just below the Create Vector section is the Import section. If you don't see this section make sure you don't have and vectors selected on the design screen. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | As the title suggest, this allows you to import designs. The ' | ||
+ | |||
+ | For this design I am going to import the Hackspace logo the adjust its size and position to centre it within the square. Select ' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | Something to note is because this file contains two vector drawings and both are selected another section becomes visible in the left hand tool bar. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | |||
+ | \\ | ||
+ | |||
+ | The Boolean section has tools to combine and separate vector drawings as well as functions like cutting one shape from another or only keeping parts that overlay. Please refer to the manual for more details. | ||
+ | |||
+ | For this particular design I want the cog outline but not the big H inside it, so I will click on an empty space to deselect the two vectors then click on the H to select just the H and hit Delete on my keyboard to delete it. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | I can now click on the cog outline to select it and use the ' | ||
+ | |||
+ | To align it with the square I could use the move tool and work out the position relative to the stock bottom left corner but the easier way is to use the align tool. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | |||
+ | \\ | ||
+ | |||
+ | This can work in a couple of ways. If one vector is selected then it can align it to the stock, if two vectors are selected you can align one vector with another. The last vector to be selected is the vector that the others are aligned to. In our case we want to align the cog with the square so I will select the cog first and the square last. | ||
+ | |||
+ | Click on the cog first then hold the Shift key and click on the square so both are now selected. | ||
+ | |||
+ | Click on the Align tool button and the 'Align / Space' tool bar will show. | ||
+ | |||
+ | {{equipment: | ||
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+ | \\ | ||
+ | |||
+ | The 'Align Reference' | ||
+ | |||
+ | We want to align the centres so we are going to select the middle button in the 'Align Centres' | ||
+ | |||
+ | The cog is now aligned with the outer square. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | The last thing we are going to do it add some text inside the cog. In the ' | ||
+ | |||
+ | This opens the Create Text toolbar and adds the text to the centre of your design space. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | You can then use the tools on the left to input the text you want, select font size and spacing, change the alignment of the text change it from straight text to arcing text. For my design I am going to use the parameters below. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | I can then use the same steps from above to align the test with the centre of the cog or square. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | For this How-To the design is now complete. The next step is to generate the toolpaths for the machine. | ||
+ | |||
+ | Don't forget to save your work by clicking on File - Save. | ||
+ | |||
+ | \\ | ||
===Generating toolpaths in Carbide Create=== | ===Generating toolpaths in Carbide Create=== | ||
+ | |||
+ | Now we have our completed design the next step is to create the tool paths so the machine knows what we are milling out and with what tools. | ||
+ | |||
+ | Select the ' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | There are a number of different 2D toolpaths available, for our design we will be using the Contour, Pocket and VCarve toolpaths. | ||
+ | |||
+ | To cut our design out we first need to pocket out the cog shape, carve the text into the bottom of the pocket then finally cut around the outside of our design. You should create your toolpaths in the same order you plan to run the actually cutting jobs on the machine. | ||
+ | |||
+ | So our first step is to pocket out the cog shape. Click on the cog vector line so it is selected. Click on ' | ||
+ | |||
+ | You will now see the Pocket toolpath parameters. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | The first step is to select the tool/bit you are using. Carbide Create has a tool library where each bit is already configured with the recommended Speeds & Feeds for that particular bit used with a particular material type. The Hackspace provides a small selection of bits that are equivalent to the some of the bits in the tool library. We recommend you stick to using this bits until you are more confident with using the machine. | ||
+ | |||
+ | I want to perform the pocket with a 1/8" ball nose endmill to give the edge of the pocket a rounder shape and give the bottom of the pocket an interesting texture. | ||
+ | |||
+ | To select your tool click on the ' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | In this window you can override some of the default setting for the tool, we are going to use all the default settings for our design. | ||
+ | |||
+ | The top section allows you to change the selected tool by clicking the the ' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | The tools are separated into different categories based on the material you will be cutting. Again please note that even though there is a Aluminium category cutting metal on this CNC is not permitted. | ||
+ | |||
+ | The tool I want to use is the 1/4 Ball Endmill which had the equivalent tool number #202. My material is a hardwood so I will navigate to the ' | ||
+ | |||
+ | The next selection down in the ' | ||
+ | |||
+ | The next section down is the ' | ||
+ | |||
+ | The final option is the ' | ||
+ | |||
+ | Once you are happy with your chosen parameters click ' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | The next step is the text VCarve. Like before we are going to select the vector we want to work with, the text " | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | Like before we can click on ' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | We now need to make a change to the cutting depth. As we are VCarving on the bottom of a pocket cut-out we need to change the start depth to the same depth that we cut the pocket to. So in this instance our start depth needs to be 10mm. We then need to change the Max Depth. The way VCarving works in Carbide Create is that regardless of what the Max Depth is set to the V bit will only go as deep as it needs to carve out the width of the text. The one cavate to this is if Max Depth is set to is set to a shallower depth the bit will only cut to the set shallower depth. For this design I will set the Max Depth to 15mm meaning the tip of the V bit will either cut to 5mm depth or until the width of the V bit fills the width of the text, whichever comes first. | ||
+ | |||
+ | As before, give it a suitable name and then click OK. This job should now appear under the 'Cog Pocket' | ||
+ | |||
+ | The final step is to use the ' | ||
+ | |||
+ | As before select the vector we want to work with, the outer square, and click on the ' | ||
+ | |||
+ | The Contour Toolpath parameters are very similar to what we have already seen but with a couple more options. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | In the tool section we are going to click Edit then Select Tool and select the tool #102 End Mill (1/8") from the same Hardwood section we have used before. | ||
+ | |||
+ | In the Cutting Depth section we are going to set out starting depth to 0mm, which if you recall is the top of our stock, and set the Max Depth to cut all the way through our stock. You can enter the depth manually or click on 'Use Stock Bottom' | ||
+ | |||
+ | In Toolpath Setting there is a dropdown that allow you to choose an offset, either ' | ||
+ | |||
+ | The next section down is ' | ||
+ | |||
+ | Lastly, give the toolpath a suitable name and click OK. | ||
+ | |||
+ | The toolbar should now list the three job we have configured as shown below. | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | Below the list is the ' | ||
+ | |||
+ | Clicking on 'Show Simulation' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | You can use the left mouse button to rotate the view and the right mouse button to drag the view. If you rotate it you will be able to see the toolpath preview showing the pocket and contour being cut with several passes at slightly different depths. | ||
+ | |||
+ | To get a better view of what your part will look like you can use the checkboxes on the ' | ||
+ | |||
+ | {{equipment: | ||
+ | |||
+ | We are now finished designing out part and configuring all the toolpaths. | ||
+ | |||
+ | Below the Simulation section there is the 'Save Toolpaths' | ||
+ | |||
+ | You can now transfer your design file, that now also includes the toolpaths, onto a USB stick and head over to the machine. | ||
+ | |||
===Powering up machine=== | ===Powering up machine=== | ||
===Homing=== | ===Homing=== |